Version 2 of the format (ADX2) uses the HCA and HCA-MX extension, which are usually bundled into a container file with the extensions ACB and AWB. On top of the main ADPCM encoding, the ADX toolkit also includes a sibling format, AHX, which uses a variant of MPEG-2 audio intended specifically for voice recordings and a packaging archive, AFS, for bundling multiple CRI ADX and AHX tracks into a single container file. Jet Set Radio Future for original Xbox also used this format. Notably, the Sonic the Hedgehog series from the Dreamcast generation up to at least Shadow the Hedgehog have used this format for sound and voice recordings. One of the first games to use ADX was Burning Rangers, on the Sega Saturn. Its most notable feature is a looping function that has proved useful for background sounds in various games that have adopted the format, including many games for the Sega Dreamcast as well as some PlayStation 2, GameCube and Wii games. ( January 2020) ( Learn how and when to remove this template message)ĬRI ADX is a lossy proprietary audio storage and compression format developed by CRI Middleware specifically for use in video games it is derived from ADPCM. Please help improve it to make it understandable to non-experts, without removing the technical details. This article may be too technical for most readers to understand.
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